Hi. I'm not sure what you call this exactly, but I'm trying to bake the lighting shining through the window so I can use it as a texture map. Does this make sense? How do I do this. Anyone have tutorials? I've manage to bake somewhat light but it was too distorted. I know it probably had to do with the direction of the…
Okay I've taken some screenshots of what I'm doing. I used a spot lamp. I put it inside the cube and pointed it downward towards the plane to act as if light is coming out of a house through the window. It doesn't look as clean and neat as the Volumetric Lighting tutorial I watch. So I also tried doing it the way the…
Hi. Do you have a tutorial that will help? Honestly when I did that tut it looked good in render view, but when I tried to bake it didn't show at all. :(
The baked shadow looks correct. On the tutorial screenshot the shadow is more blurry, you might wanna check the settings. If you want to bake the bouncing light from the environment (though you don't have any in that scene) use combined bake.
You made the scene already, the scene is what contains your objects, meshes, lights etc. I just realised that you are using Blender Internal, switch to Cycles and you probably get a different result already. And try some different light types as well. I don't know any tutorial for this.
I've tried setting up a scene with the light shining through the window and I did bake it but the image is really distorted. It doesn't look like the image in my OP. That is why I want a tutorial so I can know exactly what to do. I also need to know how to get the light to shine from in inside to the outside.
The tutorial is about creating a scene where the sun/or moon shine through the window of the house (which is basically a sun lamp directed towards the cutout part of a cube). I want the light to shine from inside the house (the cube) to outside. Like if a room is lit and you can see the light coming through the window from…