Hey Polycounters! I thought it's a good idea to step out of my comfort zone for the next project, therefore I decided to create a 3D realtime bust based on awesome the Catwoman concept of Corey Smith. https://www.artstation.com/artwork/B55QA The last time I tried something "human" is ages ago and I didn't finish it, I have…
Hey @Prime8! Wicked improvement already, feeling much more solid. Her head is still feeling very round at the moment. The widest part of the skull isn't that much wider than the cheekbones themselves, perhaps get some skull reference and check that. To keep that round shape similar in the concept, I would keep that into…
Hey! Its always awesome to get out of your comfort zone, I'm the opposite where I've tried environments in the past but never finished them! So, Crit. Your model at the minute it really clean, which is super lovely. However, you're Anatomy needs a lot of work. I would go back and start from the inside out. By this I mean,…
Thank you @JLeeD for the feedback, that helps. Once I started I thought so too, that it was a bad idea to begin with a stylised character :smiley: anyway I'm determined to finish it. I do have references setup in my scene, but as you pointed our the chin and nose bridge are off, now I can see that clearly. Should stick to…