Check out the 80 Level article here: https://80.lv/articles/procedural-artcit-forest-environment-production/ This is a summer project I started a few weeks ago, the goal was to find out if tessellating foliage would kill performance on a modern midrange PC. Most of the R&D is done at this point and with just rudimentary…
Thanks a bunch @wonkza @jpr @Tetranome @Ashervisalis @undin ! Playing with lighting and the FOV: Here's the tree modeling process explained, I'm doing a more comprehensive writeup for 80.lv which will be out soon! I started by building a branch in Maya with Paint Effects, then bringing it over to Zbrush and adding needles…