i had similar issues once, can't remember exactly what caused it. But if i recall correctly making sure that the first map is called map1, and having it be active in the UV editor on export helped.
Using - Maya 2017 sp2 with fbx exporter 2016/2017 What's happening -- - I've arranged my UVs in a specific order that correlates to what they need to be inside our Unity shader - When opening in Unity things aren't as expected - Import the game file (fbx) into Maya to see what's up - UVs have been reordered Any ideas?
Alright, with my brain fresh after the weekend I have figured it out. Was something to do with that model specifically: - I had rearranged the UV channels in Maya - Maya somehow got stuck with the previous order in that model - So when exported to fbx, it reverted back to that prev order Fix: - good ole cube-combine Hang…