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FBX is rearranging our UV order, any ideas?

polycounter lvl 10
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schmaled polycounter lvl 10
Using - Maya 2017 sp2 with fbx exporter 2016/2017

What's happening --
- I've arranged my UVs in a specific order that correlates to what they need to be inside our Unity shader
- When opening in Unity things aren't as expected
- Import the game file (fbx) into Maya to see what's up
- UVs have been reordered

Any ideas?


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