Hello all! Been hard at work and I'm happy to announce my second major milestone has been reached - I've gone from rudimentary prototype to finishing what I call the "Core Update" which outlines the basic core combat gameplay. Pretty important stuff! And according to planning, We who are about to Die is about 1/4th the way…
Thank you! No tigers planned but animals and monsters could be a thing some day! Every time I code some animation related stuff the first result is hilarious. Every. Single. Time.
Arena update 7! Final (For now) The last few days I've been shifting into some high level gameplay coding; after like a year focusing on combat mechanics and art it's actualy AMAZING to finally get into this stuff. In just two days I have a gameplay loop; you can enter the game, pick a weapon, pick a map, pick a gamemode…
Hey all! More work on the game in between freelance :) I've added a LOT of stuff, but here are some of the highlights: -Overall graphics update, some juicy stuff like flags that flap in the wind! Remade character, etc-New accurate collision detection (custom made). The engines premade stuff wasn't good enough for the fast…
Hey everyone Been making lots of progress on my game despite freelance work!Here is a look of some of the WIP/updated graphics on the "Arena" level. Thought I'd throw it out there in the middle of things. Video update coming soonish!
We who are about to Die has officially gone out of alpha and into beta. (aka alpha 1.0 or beta 0.0) This makes the exhausted game-dev happy. I split development into 4 major cycles/updates, 2 for alpha. 2 for beta. Now 2 are totally done and already parts of update 3! I would say the game is about 65% done. Now comes a big…