Hey guys. I have a model that i am trying to texture. I have baked out all of my maps, and unwrapped all of the objects. I have checked all of the proper checkboxes and followed the Blender to Quixel Suite tutorial, but when I go to import it throws the following error: I also had an issue where the app wouldn't open any…
Nope - none that I'm aware of. It's a mesh check. If there's a face without UVs, you'll get that error - even if the face is a thin face hidden inside of other geo. If it exists in the model and isn't UVed, the mesh check will throw that error. You're running Suite on Windows on a PC now, or still using a Macintosh to run…
Your mesh has missing UVs somewhere. You'll need to inspect the mesh closely to make sure all of it is laid out. One note: Macintosh systems are not supported at all by Quixel Suite. An upcoming (no ETA) update will add compatibility. Keep this in mind if any other errors pop up. There's very little we can do about…
OK. I am running quixel on Windows. As for the mesh, I will look back into it, but I did go thru it again before I posted it and made sure all UVs were unwrapped. Could there be another reason?