Hello. Im making game ready characters, and i have one with some cloth. This knight Hospitaller. It is still work in progress. What i want to achieve is to have his tunic move in similar way as in this video of Dark Souls III. How can i achieve that in general, but for Unity in particular? I know my cloth is shorter then…
You can bake it to bones and blend the anims, or you can dynamically simulate, or you can combine the two. You kind of have to profile it in your game to see which performs better, it depends on what else is going on in the scene, and your target hardware.
Thank you for your reply. I learned a lot. Bake to the bones looks like it can create the most realistic results. But, baking time can take hours, which considering i will have many fight, walk, and other animations (this knight is going to my asset store) it wont be completed before summer :dizzy: . And i cant afford…
You can embed Youtube here. Just go to the Youtube site, copy the URL, and paste it here. For example: Here's the URL: https://www.youtube.com/watch?v=rGdbi8ywsRc And here it is pasted into a post: https://www.youtube.com/watch?v=rGdbi8ywsRc
I completed him, in the end i didnt included cloth. That belt was penetrating cloth to much when i added cloth in unity. So this is the end result: https://www.cgtrader.com/3d-models/character/man/knight-hospitaller-game-ready