Hello. Im making game ready characters, and i have one with some cloth. This knight Hospitaller. It is still work in progress. What i want to achieve is to have his tunic move in similar way as in this
video of Dark Souls III. How can i achieve that in general, but for Unity in particular? I know my cloth is shorter then in video, but during fight animations i plan to make it should behave in specific realistic way. Tnx.
Replies
You kind of have to profile it in your game to see which performs better, it depends on what else is going on in the scene, and your target hardware.
https://www.cgtrader.com/3d-models/character/man/knight-hospitaller-game-ready
Here's the URL:
And here it is pasted into a post:
https://www.youtube.com/watch?v=rGdbi8ywsRc