Hey guys. I am working on a trophy on a wall kind of thing, which has a mane, like a lion, with thick fur in clusters. I have been looking at the wiki and googled around to find some good examples, but I have either found very low poly examples, or examples not of the type I was looking for (mostly just hair for people).…
Oh wow, that's REAL nice! Thanks! I think I came across a WIP picture of this piece at one point but it didn't tell much. Looks like a lot of hair cards are needed, they are really close to each other. Maybe not suitable for RT performance. Still, shows that the long strands technique as used for long hair could do it…
http://wiki.polycount.com/wiki/Hair_cards There is also something new with unreal engine that everyone is all the rave about that you might want to look into. I have yet to so i can't help with that other than pointing it out, best of luck.