Hi guys, as my graduation work for college I'll be trying my hand at some volumetric clouds in unreal. I'll be posting my new progress here, as well as what I've got so far, feel free to comment or ask whatever. My initial test was to just place some particle systems in a cloud shape. This wasn't bad but it didn't have a…
Ask questions away over here! http://www.gamedev.net/topic/680832-horizonzero-dawn-cloud-system/ Plenty of people doing the same thing professionally, including the guy from Guerrilla Games
Oh wow, I wasn't aware that unreal had ray marching. This looks very interesting to say the least. I was trying to replicate the cloud system of Horizon: Zero Dawn described…
Have you tried the Ray Marching Heightmap function yet? http://shaderbits.com/blog/ray-marched-heightmaps Might be worth looking into, at the very least it's one more example to throw in with your other tests. There are also numerous cloud Blueprints that might be worth looking into. Maybe you can dissect them for…