As the topic states I really don't get a complete understanding why the last several versions of this software have a default UV tile set to "3" when it should really be at "1". Please can someone at Allegorithmic address this in the future updates? I really don't need to bother with tiling anything I plug into Substance…
This was set to 3 because we realized most of the time, materials applied to a complex object or a character with a tiling of 1 would just appear as very pixelated and blurry, and it's most of the time hard to figure out what the material definition or pattern even is, and the first thing we end up doing is changing the…