So lately i have been seeing more and more animations guides and tutorials creating walk cycles that move in 3d space instead of looping on 0,0,0 xyz. Does this have to do with root motion? Is this a recent thing or am i looking at more advanced stuff as an animator? Hopefully someone can shed some light on this. Thanks in…
Actually that's precisely what the tutorial in OP's post warns against. When you set Biped to In-Place mode for export, it effectively eliminates all Z motion, and the cycle will appear to bounce up/down as the character slides around according to player input. I suggest adding a bone or dummie at 0,0,0 for Root node,…
Quoted out of context actually. Italicized for emphasis "Never, EVER remove the forward, (Z-Axis), movement keys from your character’s root/pelvis bone to see your character cycling on the spot unless you want them to plane forward in an unnatural manner when you key them forward again. We don’t move linearly in real life,…