I've been following along with this tutorial : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games I'm stuck on step 11 because I have no clue where the curve is drawn on. I think the tutorial assumes you would know the process. Does anyone have any insight on this? Or maybe followed this…
You say move the hair where the UVs are, but in what software can i do that? How would i go about doing that? The tutorial says to bake in xnormal, can it be bakes in another software? Sorry for the dumb questions, but this whole process is pretty alien to me. I typically just sculpt the hair, but i'm pushing myself to…