I plan to integrate this solution with screen-space decals. The big thing is I need to properly transform dynamic positions withing the UV frame, and ensure that those positions are mapping to the correct UV shells. Once the positions are properly transformed, I would render the actual tattoos as decals based on those…
Yup, I was planning to bake the ID into the alpha of an object space position map :) Thanks for your help! I'll check that out. So far it has been a heavy use of coding + compute shaders to get the tech working.
Hi there, I really need a way of storing UV Shell IDs into a map channel. Can it be done, in any software at all? Is there a way for me to write a tool that allows me to do this myself? Thank you! Never posted here before, and I know very little about 3D software- strictly a graphics engineer, so apologies in advance for…