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Can I Bake UV Shell IDs into the alpha of a position map?

parsaiej
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parsaiej null
Hi there,

I really need a way of storing UV Shell IDs into a map channel. Can it be done, in any software at all? Is there a way for me to write a tool that allows me to do this myself? Thank you! 

Never posted here before, and I know very little about 3D software- strictly a graphics engineer, so apologies in advance for missing anything obvious.

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