I was trying to create an atlas using atlas maker in substance designer but I have an issue with the masking sizes. Maybe I don't understand how that works but I thought I was supposed to get a mask that would be 256 pixels offset to the right and with a size of 256x256. What happens though is when I open the uv snapshot…
Yeah, the math is off somehow. I hacked together an Atlasmaker (adding padding and the like) using this and a few other similar substances a while back and also had to manually test values to get the exact pixel values I needed. I think it's mentioned in one of the (two?) Atlas Maker threads on Allegorithmics forum as…