Well in my opinion the easiest way to see that everything having the same texel density is to apply a checker texture to everything in the scene. and then modify the uv's so that the checker pattern is the same size on everything in the scene.. then you know that everything have the same texel density..
hi, I want to know what the workflow you guys dealing with texel density in this room I have many props. my question is what the best way to make all equal in texel density so I don't find the chair texture resolution higher than the table. is it about : - decide the texture per meter let say I decide to be 512px per 1…
Basically yes , If you're going to religiously stick to texel density (which i support) then you will end up wasting texture space if you can't find something new to put into it. That said you could probably ram all that into a 1024x512 page if you thought about it.
@poopipe thanks so all I need to do is planing first. like the wasting space maybe I add more stuff on it or put the floor in separate so I got 512*512 and one with all props in 1024*512. one more question if I planing to make each props have their own texture. and I make it hi res 2048. then in the engine I reduce it to…