I finished game track last december, doing mocap 1 right now @ iAnimate. To get the most you can out of the workshops, especially ones with live sessions, you need to try things outside of what's covered in class and ask a lot of questions, better to be told the question is outside of material being covered than realizing…
Hi all, I was doing some research about which schools are better for character animatos. The choices at the beginning were the following: 1. Animation mentor 2. iAnimate 3. Animschool 4. AnimSquad I've asked some colleagues and friends and got some opinions but most of the people that I've asked have done the workshops in…
Not sure why you think they all focus mostly on games. Most of them started with feature animation, and have created separate classes for game animation. Ive taken classes at AM, iA and AS. All were worth the money. All were really good. If you want to do feature animation, then stick to the feature classes. Dont sign up…
I might have emphasized more than I should have on the existence of a game animation course at the same time as the feature films but that's only because I feared that ia is focusing a lot more on game animation and I've seen a change in their tutors selection over the last few years. Great animators have stopped working…
To go on Hito's statements. Ya, the Instructors for games definitely have their own specialties, that give them their own style. If one of them mostly does first person animations, then you`ll get a lot of tips and tricks for that type of stuff. But then the instructors for the combat classes tend to have a lot of combat…
Well, I've been with iAnimate for a while. With ia, you submit your demo reel and Jason Ryan will put you into the workshop that he thinks will suit you best. Do you have any specific questions?
Yep, Stefan is spot on. The feature side is top notch, the instructors are usually consistent. The games side is always changing, instructors are always being shifted around. New rigs aren't as introduced as regularly as the feature side. The feature side is still the "main one" and the games side is like a spin-off. Make…
Nope. The change in instructors, as far as I know, has nothing to do with the school itself. I know a few (i work with one) that stopped, and it was entirely because they just didnt have time. All the instructors are full time in the industry, so when life gets in the way, they have to change it up. Also, the reason games…