Hello guys, Hopefully you're familiar with Simon Fuchs, but i'm currently following some tutorials that he created. I've come to the point where i'm experimenting with some of the new techniques i learned and i've stumbled on some issues with the skinwrap modifier in combination with a script called 'SlideKnit'. Let me…
i'm not familiar with the tutorial or what influence the UVs are supposed to have but that just looks like skinwrap's effect range does not reach far enough to grab the outer elements. try playing with falloff, distance influence and face limit values in the modifier settings. if no setting gives a desireable result,…
I believe i managed to 'fix' my issue. I seem to be unable to increase the 'reach' of the skin wrap modifier, but if i simply make the morphing mesh and the skinwrapped 'detail' smaller it seems to have the desired effect. This does mean i might have to re-do this step a few times depending on the model i'm trying to make,…
I'm using a simple mesh like a cylinder simple to test this method. As soon as i can get it to work on the cylinder i should be ready to progress to more difficult shapes. thomasp said: I'll be sure to see if i can change some parameters of the skinwrap modifier. I'll let you know when i've done so!
Okay thomasp, you're up to something. If i move the 'detail' further away from the cylinder in its flat shape it grabs less or even nothing of the 'detail' when morphing the flat cylinder back to an actual cylinder. When i move the detail a bit inside the cylinder, it will work how i want it to work. However i don't want…
Why would you use that script for a cylinder, you could easy bend that detail and add it to the cylinder, that technique is for adding details to areas that are very hard to model something in them.