Hey guys, So I'm trying to create a tank tread by using a single piece animated to follow a spline which is then duplicated. I can get it to instance easy enough via the spacing tool, and get it to animate by constraining it to the path, but doing both has me at a loss. I'll also need to be able to export the animation is…
Splines and pathdeformation isn't going to be compatible with Unreal, at least not easily. How you do it, depends on the look you are going for. If you're game is fairly low poly then you can animate UV's inside of unreal with a panner node. That won't actually move geometry, it will just scroll a texture, which is a…