Hey guys, I've created a helmet that i'd like to showcase using marmoset toolbag soon (need to tweak a few more things). So far i have this as a result, but i'd like a better way to render opacity maps instead of the 'dither' option. Is that possible somehow? And maybe a small different question. Is there any advanced…
Okay so there just aren't too many render options. I was trying to get my emissive maps to have some kind of lens glare aswel. Thanks for the info, the tutorial looks very useful!
Hi, I'm not sure if you meant to post an image, but it didn't show up. The transparency options are covered in detail here: http://www.marmoset.co/toolbag/learn/glass You can add emmisive maps and various other texture types in the material editor, scroll down to emmisive, there are a few different types. The render…
To get emissive to glow, try bloom in the camera post effects options. If you make the emissive very bright, you only need a low bloom value (so the rest of the stuff won't bloom out too).