FBX doesn't support particle systems AFAIK. Try to imagine your desired result from the FBX format's perspective... what animation and mesh features will it support... then convert your work into that. I think FBX only supports simple transform animation, and skeletal animation (Skin modifier), and morph animation. If you…
I have a problem that I can't fix. I'm using a Pflow sourse set to mesh per particle. The first thing I tried was the pflow bake script which turned every particle into mesh but all of the particles were visible in frame on and static when they time to "spawn" was reached they started to move. I want strictly to copy the…