I have a problem that I can't fix. I'm using a Pflow sourse set to mesh
per particle. The first thing I tried was the pflow bake script which
turned every particle into mesh but all of the particles were visible in
frame on and static when they time to "spawn" was reached they started
to move. I want strictly to copy the behaviour of the pflow source. The
second try was with "mesher" from the compound objects. But when I tried
to export the animation that looked ok to FBX it turned to only 1
sphere - animated.... this was all.
My main aim is to have a different color spheres popping from the end of
the rainbow which is moving around. So I need to put different
materials to every particle ( mesh) and export this to FBX
Replies
I think FBX only supports simple transform animation, and skeletal animation (Skin modifier), and morph animation. If you can convert your motion into one of those, then it will probably work.
Also, I put 3ds Max in your thread title. Should help you get the right kind of eyeballs into your thread.