Hey polycount! I'd like to greet you all as I'll stay here for a while. A bit about me: I've graduated last year, during my course I've done few props, some animation, environment, unifinished character, even participated in quixel challenge... all that was enough to get high 2:1 which only ever proves that grades in art…
Thanks a lot for feedback @Luxap To be fair i've done a lot of tinkering with these textures not to look to generic but it seems like i need to play around with it more. -.-' In terms of why I moved away from characters... Well, to be fair I've kinda had hunch that i might make some $$ from selling realtime high quality…
An update from military Pack I am currently working on in collaboration with another artist. (substance is using gloss-spec shader so metalness didn't render)
Hiya @PeteDeee The models are quite nice man good going on that! The textures could use some more love though they look quite flat Imho The wear looks quite uniform and miss some realness to them. It really hard to get away from not only adding smart materials in substance ( trust me for me as well haha ) but looking at…