Hi, This is my first time here at Polycount. I plan to become an animator in the future and I would like to get constructive feedback for my work. I'm a beginner at animation so it definitely does not look professional. Here is the link to my playblast:…
Not a bad start, the main issue at the moment is timing. Everything is moving at the same time making it look very floaty. I believe it was @slipsius that gave the advice which I am paraphrasing here "Push it further than you are comfortable and then bring it back". The grabbing of the cup can really be pushed for the grab…
Agree with the timing issues. You say you're using Maya, are you familiar with the graph editor? Messing around with curves and points might help you in getting things to move more reliably. On particular parts; the head moves too quickly while falling, the hand is held for too long. Is the final movement a spit-take?
Taking a look back into it, you are right about the timing. I was trying to aim for movements that look more realistic with the upper body. One issue that I have with timing when working with Maya is that it's difficult for me to make something move faster/slower while I have keyframes all over the place. For exaggeration,…
@aaronhiggins Yup, I've been using the graph editor to adjust speed between keyframes as well as smoothing out movements. Working with malcolm rig is kind of grinding my gears because there're controls everywhere and I sometimes might find random keyframes around these random controls. But that's my own fault for not…
I wrote up a little tutorial for timing hot keys in maya. They are SUPER useful. Maybe it will help. http://polycount.com/discussion/167255/maya-hotkeys-for-faster-workflow