Hi,
This is my first time here at Polycount. I plan to become an animator in the future and I would like to get constructive feedback for my work. I'm a beginner at animation so it definitely does not look professional.
Here is the link to my playblast:
http://syncsketch.com/playground/3594f67b32cf4227af3dc56b7cc6df28#72499I've been working on this on and off over the course of 3 weeks.
This project is an exercise to having something interact with another object using parent constraint.
The facial expressions are what I'm currently working on right now and won't be shown in the playblast.
Thanks!
Replies
I do not have the time at the moment to do a full draw over for you but I am sure someone maybe able to give you some more in depth feedback. Keep going and nail the basics and you will be well on your way to becoming a good animator!
For exaggeration, I guess I could try working with my main poses and make them look extreme.
Timing is something I'm really working on right now.
Thank you very much! @Rmunday
http://polycount.com/discussion/167255/maya-hotkeys-for-faster-workflow
Yup, I've been using the graph editor to adjust speed between keyframes as well as smoothing out movements. Working with malcolm rig is kind of grinding my gears because there're controls everywhere and I sometimes might find random keyframes around these random controls. But that's my own fault for not keeping track on what I'm keyframing.
@slipsius
Thank you, I'll take a look into it!
Edit: I just read it, and followed your guide for the keyframe offsetting. I never knew such a thing exists in Maya?!?
I'm very sure this'll help me a lot for adjusting timing for my keys. Thank you very much!