Dude! your work is so badass! did you use marvellous designer for this and if so could you maybe post an image of how it looked out of marvellous just to get an idea of how far along stuff should be before taking it into zbrush for sculpting?
Wow, I appreciate the kind words NinjaSocks! I actually only used Marvelous for the main portion of the jacket so it's not even worth showing lol. I will say that for the small amount that I used it and from what I've seen from others, you just want to get your main larger folds in Marvelous and then take it into zbrush…
Thanks man! that actually helps a ton. Hope i'm not being a pest by asking another question.. I was looking at this quick guide by Oliver Coutson over on artstation and he retopoed the jacket by exporting the flat version out of marvelous and working on the mesh in that flat format, then he stitched the retopoed mesh back…
Still slowly making progress. I am fiddling with Marvelous Designer for the first time on her jacket so that is taking some time hah. I sculpted some base geo for her undersuit and started going back to the concept to detail in her outfit.
I will mess with the shinguards when i get to sculpting them! thanks for the feedback! I sculpted the boots and the vest armor and now I'm onto the jacket! I originally did the jacket in Marvelous Designer but I hated how the sleeves were turning out so I just decided to keep the chest portion and resculpt the sleeves.
Alright, it's been a while since I've done anything remotely close to this in my personal time. I have mostly just done small fanart busts for fun outside of work. I figured it was time to really commit to a long term project and make a full on character to the best of my abilities. I hope to learn and utilize a few…