Hello , I have a large mesh exported to work on zbrush , its millions of polys , but since I had to load in xnormal , it creates only one texture as far as I know and not tiled, so I have put all into one mesh and then split the several uv into one single 8192 x 8192 image. now How can I do once I get the proper maps to…
I know , this is why I made one single big 8192x8192 texture for xnormal and I thought then to split into 16 tiles after, but I think I will have problems aligning the uvmaps of each one on the correct seams , because when I will split the mesh into 16 parts I willhave to realign manually everything and I am prety sure I…