I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Phenomenal work! Halo is what originally made me want to pursue a career in games, and all this new work is super inspirational. Congrats to all the artists at 343 and their contractors! WOOOO!!!
Phenomenal work guys. Playing through the game now, beautiful work. Really dose the Halo world justice, cant wait to see what you guys have instore next!
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the largest releases in video game history - Halo 4. This article was written by the artists at 343 Industries - not us - specifically…
"The majority of the game was lit statically using a baked-in lightmap method. This static lighting solution allowed us to achieve very realistic lighting results with full global illumination and ambient occlusion. A specular term extracted from baked spherical harmonics helped bring out the forms in the modeling work and…