Best thing to do is separate the concrete from the brick and map your brick walls 0-1 and set titling parameters on the material. Alternatively, make sure your brick ends exactly on a width value divisible by power of two (2048 width image concrete is in by 256 pixel for instance) this would put the brick at 0.125 in UV…
Hey everyone, So I'm trying to tackle an urban apocalypse environment, and I have my modeling shell and prop assets all assembled in UE4. They fit perfectly on the grid, and its a good modular set for my use. My problem now is texturing. Before going all out, I made this texture sheet as practice before going crazy. The…