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Modular brick building, how to texture correctly?

Hey everyone,

So I'm trying to tackle an urban apocalypse environment, and I have my modeling shell and prop assets all assembled in UE4. They fit perfectly on the grid, and its a good modular set for my use.

My problem now is texturing. Before going all out, I made this texture sheet as practice before going crazy. The Concrete is 128x1024 and the brick fills the rest:

brickAtlas_zpsvrx3emxp.png

For some reason, no matter what I do with my UV's, the brick texture never lines up.

shot03_zpsu2ifk3gp.png
shot04_zpswezh8ouf.png
shot01_zps53r6g9gz.png
shot02_zpsjnnddyii.png

How do I UV Unwrap my assets so they are seamless when snapped together?

Thank you!

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