Which exporter are you using and what is it going into? FBX? OBJ? Most of them interact with the modifiers in different ways depending on their settings. Some will break the geometry along smoothing groups or UV seams which doubles the vert count along those breaks. Others will re-number the verts hosing morph targets too.
Hello there. I've encountered a problem, I modeled a mesh and the modifier stack is like this right now : Skin Turbosmooth Morpher Editable Poly I created the morph targets and it's working fine in 3dsMax. but when I try to export it I get the error that the vertex count differs from source and morph target. I checked and…