Hi everyone :) / I've used material editor in unreal engine, and started learning substance designer(with 30 days trial version). I want to know if it's worth to use in our studio, but till now, I couldn't find distinct benefit of using it. (many examples are about dirty tiles.. worn metals..) I know substance designer…
Well. Node base, you'll either love it or hate it :) Being node base mean you can reuse tons of your network over and over plug-n-play style. Think of it this way. - You create a Snow network. - You create a dirt network. - You create a network that detects height. Now you can plug both dirt and snow on your terrain and…