As to the first question. Digital tutors is a good place to start, after that its all about practice and reference. As far as maya and max, thats an age old question with its own can of worms, so Ill say this. Both programs have their ups and downs and it doesnt really matter which one you choose because you can get…
Thanks a lot for the tips, guys. It really helps to know that i can transfer knowledge. I'll follow the Digital Tutors tutorials for both programs. Based on your experience, do you guys recommend this: [ame] https://www.youtube.com/watch?v=xzLnkpBQUfA[/ame] Even though it's for Blender? Does it contain good practices?
If you're looking for a good 3DS max tutorial's for animating TheAnimatedFlame has a good one on his channel. As for the maya or max question it's more about your preference, I use 3ds max and it works great for me, my friends use maya and say its great... It's not about the program you use it's about how you use it...…
I'm following this tutorial: http://www.digitaltutors.com/tutorial/1976-Rigging-Hands-in-3ds-Max But i'm curious about more info on rigging and animating first-person arms and hands. Is there any videos that you guys recommend? :poly142: Also, which tool is best suited for beginners? Maya or Max?
max vs maya. I`ll just give you my personal experience with it. Studios don't care which one you know, as long as you know one and are willing to learn the other. I started on Maya. It's what most animation studios use, and a lot of game studios are switching over to maya or mobu (motion builder), because apparently max is…
It all depends, Bones Pro you can export the skinning you made in bones pro to a normal max Skin modifier which works for games. I don't know about Anzovin so i cant help you with that.