I'm satisfied with the rest of the body, except the hair and face which I'm having trouble with. Here's the character from the front: Here's the character from the side: Here's the character from perspective view: I dunno if the problem is that I'm following the reference image too closely or something. Here's the…
Think of hair as big shapes. They're not just spikes extruding out like that. And you don't need to keep them all in 1 mesh. You'll find plenty of links here. http://wiki.polycount.com/wiki/HairTechnique Also search for example works. You'll learn a lot of others.…
the first piece of advice I usually give is to work with less geometry while you're trying to get the basic shapes right. it's easier to handle, and then, when it's mostly in the right spots, add more after that. I think you've got too much to deal with at the moment. second, follow the reference, but understand that it…