Hi, This is not possible to do from Revit to Unreal Engine. They are both two different programs. Best solution is to work from unreal engine and create the materials there.
Hey all, Currently I am pulling all hairs from my head. For my bachelor thesis (CompSci) I am creating an ArchViz project for the new University building. I;ve run into some roadblocks, and posting my question everywhere... Whenever I go from Revit into 3DS max. I seem to loose all the nice slick materials that Revit has…