Hey all,
Currently I am pulling all hairs from my head.
For my bachelor thesis (CompSci) I am creating an ArchViz project for the new University building.
I;ve run into some roadblocks, and posting my question everywhere...
Whenever I go from Revit into 3DS max. I seem to loose all the nice slick materials that Revit has on the objects.... Reading on the internet tells me this happens cause some Autodesk standard materials are created.
From this Id like to import into Unreal4 ( a lot of people have been there, I know, but there seems no general solution )
Anyone have a clue how I am getting my materials from Revit into the Unreal scene?
Many greets.
Replies
This is not possible to do from Revit to Unreal Engine. They are both two different programs. Best solution is to work from unreal engine and create the materials there.