Ged: No problem, and thank you! Eric Chadwick: Thanks - I think I'm going to keep it free for now. it;'s not nearly complex enough to warrant people paying for it. Its as imple utility script, and it's not even that awesome. And I bet a chunky mask would improve it - it wouldn't be much work to add one, either. The…
Wow, thanks for sharing the flare script! That is really cool. You should put this on the Asset Store, get a little money for it, support your off-hours work or at least your hosting costs. Also thanks for explaining the procedural bake process. I remember playing around with the torus idea but hating the distortion. Love…
Christian Nordgren: Wow, thanks sir! I've loved your pixel art/low res and poly work, it's been a huge inspiration to me. Here's the unity package with the script - basically it consists of two scripts, CameraLocationTracker, (that caches the camera location both at runtime and in the editor *and a few other useful things)…
http://www.debrismaker.aarondabelow.com/v1/ Here's a useful script that can generate procedural asteroids along with other stuff. I figured it was at least tangentially related.
[ame] https://www.youtube.com/watch?v=Q54QMMix40g[/ame] << There's a spin around of the Verpine Bastard in the editor - And yes - I did make a custom lens flare script - would anyone be interested in that?
Wow, when you moving the ship like that makes it look even better :poly142: good stuff mate I haven't played around with lens flares in unity but I would gladly be curious your script! :)