This is lacking so many principles of animation, there's no overlapping, no moving holds, no cause and effect. Sometimes the main character runs like he has a stick up his arse, with his arms forced straight down. The dragon is stiff and completely unrealistic. My advice is to go back to the basics, learn the 12 principles…
First of all - Welcome! Secondly, wow a minute and a half's worth of animation... That's.. Huge! I would recommend trying to cut it down? Right now you're trying to show this massive attack sequence, but it feel quiet slow - you don't need as much time on some of the camera angles and animations as you're currently giving.…
Howdy folks, It's been awhile since I last posted onto Polycount, though with the new Animation section I thought it'd be great to start posting regularly :) I am currently working on a project with a Hand Animated Wyvern and a Motion Captured Human fighting. Currently I am at a "First Draft" stage, and there is quite a…
Hey egymer, cheers for your feedback it's honestly really appreciated :) Yup it's a pretty hefty lump of animation, sadly as this is for a University project it had to be at least 1 minute 30 seconds, and it's my first time doing any sort of creature animation or cinematic as such in general! I'm going to tone down some of…
hey really nice animations :D i feel like the human at the end could have jumped a little higher to give it more seriousness REF: [ame] https://www.youtube.com/watch?v=5pqdHkgdXr0[/ame]
Draft Two [ame] https://www.youtube.com/watch?v=hWkj4In9bJ8[/ame] Patch/Draft Three coming shortly! Any feedback given will be used in it :) Currently Known Problems will update regularly* Make the Wyvern's Tail more fluid in the first seven seconds * Give the Wyvern's Head more movement at the 37-40 second mark * 19…
Draft Five [ame] https://www.youtube.com/watch?v=DCTgV3sZ-nI[/ame] This patch has placed in the Wyvern's reaction to being stabbed, though I think it needs some extension to it which will be added into the next. It also added in a "follow through" for the Wyvern's tail as the Human runs up to it. This is currently what I'd…