im in the maya and in the max beta... and there is noone saying something like max will have no animation tools... but maya has a much higher focus on char animation like it was from the beginning...
Since having to stick to 3ds Max at my current studio. After opening Maya 2016, I started to cry to see how improved Maya is now becoming... knowing I can't open my baby up anymore :( But in the 2016 Max update, it does appear that Autodesk is moving Max in a Maya direction from the new UI layout.
We use maxscript to register the tool as a plugin inside of Max. We also use Maxscript for the UI that is published. Everything else runs through the MCG engine, which runs outside of Max. Martin
Hi, Martin. I submitted the report on autodesk forums here http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/major-3ds-max-2016-cut-tool-bug/td-p/5611608 It looks like some sort of graphical glitch when I use Nitrous Direct3D 11 display in max 2016. Basically every time I left click on the geometry while in cut…
Assign "Show End Result Toggle" to a hotkey. Essential. I'm another person migrating to Blender or Modo. Mainly because of the ridiculous cost of Max/Maya. Unfortunately Max/Maya usage will probably still be required for jobs.