Good day. I am trying to get my renders set up like I normally do in Maya with the Physical Sun and Mia Materials. In Maya I have control over the 0 and 90 degree parameters of the BRDF. So I can fine tune how strong my reflections appear at glancing angles etc. How do I get this control in UE4? Do I have to use Fresnel in…
Yeah Fresnel is the option that is going to allow you to edge the glancing angle effects, the defaults are setup to be physically accurate for most cases. The clear coat may help depending on what you are making.