I don't think it will work. The other state/blend options are hidden. You can try playing with them via MEL, but I believe that on the VP2 side when rendering they are ignored and will only end up in the HLSL/CG code. Mel to be run on the State Node: shaderfx -sfxnode "ShaderfxShader1" -listProperties [node_uniqueID]
This sounds interesting. I had a look at it as well and I'm stuck at the State Settings node's drop down list for blend modes. There's only "No Blending", "Pre-multiplied Alpha Blending", "Wireframe" and "Custom". I suppose you'd want a "Alpha Test" option there. I'm curious about the "Custom" option. Seems to imply that…
Hey! After digging a little bit about Mip Maps and alphas, i found this. http://the-witness.net/news/2010/09/computing-alpha-mipmaps/ Right now, if I load a dds texture (DXT5 compression) with alpha,and move away from the texture, it will disappear. Inside the texture node sampler, i found the option to manually adjust the…