Update #3.2 Just a quick update to the thread with the showcase of the windows and door designs. I've been experimenting with the wall material. And I'm going to continue experimenting tommorrow, and probably deliver on the stairs and a torch re-design. Wall ornament designs will have to wait until I finish the wall…
Quick Update Today I haven't done as much as I hoped I will do. I was working on a graduation work for which I will use this very project, since my topic for the work is "Process of Creating a 3D Scene". Only thing, for this project, I have done today was a staircas at the enterance of the room. And here it is. In my…
Latest Update: ____________________________________________________________________________________________ Hello! Here, I'm going to be making a throne room of a king of the kingdom in the desert. It's architecture will have features of Old Egyptian Culture combined with old germanic, nordic and slavic cultures. Basicly,…
I like the progress you are making on this. The designs of the light stands(I'm guessing) remind of chess pieces. Would definitely keep exploring that center piece like you were talking about. Might be able to play with a few more shapes so not everything is squared in that center area. Keep it up.
Update #2.1 I'm posting this for the sake of being active on this thread and to show you the throne design/blockout/basemesh. I hope you like it. Apart from added thrones, I've also changed the pillar layout, so it has some functionality and it looks cooler. Tommorrow I will finish the rest of the basemeshes and put the in…
Update #2.3 With the advices that I've gotten I have tweaked the blockout a bit. First of all, in Update #2.2 I have forgot to change the basic pillar with basemesh pillars(silly me), so here I changed them. For the sake of the size of the pillars I had to slightly change the layout of the pillars themself, but nothing to…
Update #3.1 I'm making this update to keep this thread active and to show something little that I've changed and added. First, I added two basemeshes: a platform where the brazier stands to make the environment around there more vibrant and busy. And I think I have managed to achieve that effect, and I also added fences…
Hey there again. I was also thinking that the banner symbol looked like a pokeball, but I better anything than nothing. Now, I was thinking about changing it before since it doesn't reflect the overall style of the room. So it won't be there for long. And about the textures, I won't have any textures until I finish…
Update #6 I have finished couple more objects of the scene. I have been dabbling in Substance Designer and I have managed to mostly isolate the performance problem so it should, and it is going much more smoothly now, but not as smooth as I would like. The important thing is I am able to quickly finish the objects. Nothing…