Hey guys, i imported a box from max into zbrush with Goz and divided it a few times until its on 24k active points. because i want to bool with other obejcts using dynamesh i need to dynamesh it ones before to get control of my active points. but when iam using dynamesh the points count explodes to 1 million or higher. i…
Hi, the size of objects affects dynamesh. This is why sometimes if you have really small object, even the highest dynamesh resolution of 2048 won't be enough. Or the other side - if you have huge object, a resolution of 64 would result in millions of polys. To be able to control the resulting polycount, check this zbrush…
Now i wanted to sculpt a bit with the trim dynamic brush but it shows off that its simply not really possible to do this. if i want to sculpt on the edges it simply wont work. i tested it with another object and i saw that i get the problems when i dynamesh an objects. so what iam doing wrong that i cant sculpt on edges…
I came across this problem (huge Dynamesh) and now realize its scale thanks to the responses on this post, I was sculpting to an image and scaled my geo up to match the projection, so to fix i just scaled the image down to match the geo, so thanks, I always wondered what caused such a high polycount when dynameshing simple…
I know, but really there are times when dynamesh makes sense where it doesn't. it's a great tool for shape development but if you want it to be clean in the end there is no way around doing it properly. You can obviously claypolish it, subdivide and smooth it etc. but in the end doing it in modelling (be it poly modelling…
I'd keep the boolean's edges a bit sharper and use group loops to get a better flow around the edges. Unless the boolean has the exact dimensions you need, in which case you'll want to use a higher resolution dynamesh (its good to keep it as low as possible when you're doing something organic, but if you're going to…