Hey guys,
i imported a box from max into zbrush with Goz and divided it a few times until its on 24k active points. because i want to bool with other obejcts using dynamesh i need to dynamesh it ones before to get control of my active points. but when iam using dynamesh the points count explodes to 1 million or higher. i tryed it without any division steps and with different numbers in dynamesh itself : 56 / 128 / 256. i want to bringt the box with a dynmesh up to 400k to have good and nice squares to get good booling results. plz tell me how to solve this problem.
Replies
To be able to control the resulting polycount, check this zbrush plugin:
Dynamesh Master
It allows to define how many polys you want.
go to deformation>unify.
in fact thats what the dynmesh master plugin does first.
I know, but really there are times when dynamesh makes sense where it doesn't. it's a great tool for shape development but if you want it to be clean in the end there is no way around doing it properly.
You can obviously claypolish it, subdivide and smooth it etc. but in the end doing it in modelling (be it poly modelling or nurbs) will be quicker and cleaner