I've painted a seamless texture for my house. I have walls, doors, window tiles, etc. If there's one tile that always goes next to a specific one it's easy. But that's rarely the case. If I have either a door or a wall that can go next to a wall, how do I texture it so that the texture is always seamless on either? Thanks…
Make sure you have enough padding between the sub-textures. Like if you have a tiling wall texture next to a door texture, there should be a few pixels on either side of the wall which are only padding, like-colored pixels which help avoid seams when the texture is filtered down. For example…