Keep in mind this is regarding a junior position and the applicant would have little to no industry experience. If an artist designed and created their own game demo from the ground up, would the employer care? While the portfolio should primarily have relevant artwork for the position, including concept art and design…
Alright thanks for the opinions. For now I'll consider including them at the end. I have a link to my portfolio main page in my signature, but here are direct links to the concept section and the game: Concepts: http://dariksmith.carbonmade.com/projects/5088296 Game: http://dariksmith.carbonmade.com/projects/5435078#1 Keep…
For me that'd be a huge plus. It shows that the applicant can't just make pretty art, but can also get through all the inevitable problem solving required to make a game. Very valuable skill in my opinion, even if the position is just for a "pure" artist.
Thanks for the info guys. It's nice to know the design side is an upward direction. My favorite part of enviro art is the block-in and composition stage. So I'll keep the design on the side in case it pays off someday. I guess doing design work related to the architecture or layout would be more useful for an enviro person…
Yes, game design experience is very, very relevant to an environment artist. That term is really losely used, but it can range from someone who makes crates and dumpsters, to someone doing full on level design. At the very least, showing design skills is a huge positive as it shows you understand how the design phase works…
Damn dude. Those game screens are pretty sweet :D A quick critique though. For the 3d Enviornment Art & Assets, instead of.. THIS: http://cmmedia.a.ssl.fastly.net/23511554/960x518/resample%28lanczos%29.jpeg use THIS: http://cmmedia.a.ssl.fastly.net/26179777/960x400/resample%28lanczos%29.jpeg It's like 100x more interesting…
Hmm I'm on phone so I'll keep this short. If it looks good and is cool, slot it in the last slot on your portfolio main page. I have a character in my folio but I see no reason to remove it or hide it just because I'm trying to get an env art or prop position. None of the interviews i ve had have mentioned that my…