Keep in mind this is regarding a junior position and the applicant would have little to no industry experience.
If an artist designed and created their own game demo from the ground up, would the employer care? While the portfolio should primarily have relevant artwork for the position, including concept art and design work in another section shouldn't hurt?
It seems like it could be a plus to at least bring it up in an interview as it shows dedication to a project and a passion for game development as a whole. However I'm concerned if it gives the wrong impression (especially to the larger studios) that the applicant is too generalized and has a lack of focus. Smaller studios may appreciate it more since their employees have to adapt to more roles?
Maybe it's better to keep these projects to yourself as a hobby and just work on killer art pieces?
I know I need to improve my enviros way more, so I'm focusing the majority of my attention on them. But as for actually presenting the portfolio I'm torn between how much of the other stuff I should show or leave out.
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None of the interviews i ve had have mentioned that my character (well bust) shouldnt be in there. If its good work, its good work.
On a side note you should post it up so we have an idea of what you're talking about for those of us who are lazy
I have a link to my portfolio main page in my signature, but here are direct links to the concept section and the game:
Concepts: http://dariksmith.carbonmade.com/projects/5088296
Game: http://dariksmith.carbonmade.com/projects/5435078#1
Keep in mind parts of my portfolio are still in development (texturing) and the game is unfinished. By mid-next year it was my intention to polish things up. The concept art is pretty much what I would include since I don't have time to work on more 2D work (that I would show).
I don't think it's bad but it probably doesn't stand out either (both 2D and game work) which is why I'm unsure if it will hinder or help. People were telling me I had a better chance at a smaller studio with that work. I just brought this up on polycount cause I heard from some pros in an audio interview that the industry won't care. What do you guys think?
A quick critique though. For the 3d Enviornment Art & Assets, instead of..
THIS: http://cmmedia.a.ssl.fastly.net/23511554/960x518/resample%28lanczos%29.jpeg
use
THIS: http://cmmedia.a.ssl.fastly.net/26179777/960x400/resample%28lanczos%29.jpeg
It's like 100x more interesting than a door and cross in my opinion and first impressions on folio sites are everything.
GL dude!
Hopefully I can boost my environment skills in the next few months to impress an employer. As cool as working on a solo game is, working with a team would be way better. It's crazy how many problems there are to solve, it's like a never-ending tidalwave of to-do lists. Even if you fully intend to work hard at everything, priorities gotta be made eventually.