I'm getting an error when I try to use the Smart Rotate functions. It throws this error: # Error: ZeroDivisionError: float division by zero # Anyone else have this problem?
By create a cube with no texture assigned, i reproduce the error. After i uncheck the Detect Resolution, Smart Rotate works fine again. Hope this will help.
That is odd, I have not made any changes to Smart Rotate. Does it happen on all meshes, all Maya scenes? I can't reproduce the error. At first I thought maybe you didn't have any texture assigned, but it acts as if you have a square 256 in that case with Detect Resolution on. I would also like to know if more people get…